JiHyun Julia Song




     969 Pine St, APT 5, San Francisco, CA 94108



     I want to build on my experiences and skills as a 3D environment/prop artist at a dynamic game company


Work Experiences

     Activision Blizzard, Infinity Ward - Call of Duty Project

       - Aug 2012 - Present, 3D Artist

       - June 2012 - Aug 2012, 3D Art Intern

     DevCat Studio at Nexon (http://nexon.net) - mabinogi Project

       - May 2008 - Aug 2008, 3D Environment Lead Artist

       - June 2004 - Aug 2008, 3D Environment Senior Artist

     Nari Soft - Dorr Online Project

       - Feb 2003 - Feb 2004, 3D Environment Artist



     Modeling previous generation and current generation polygonal assets

     Texturing hand painted photo-realistic maps

     Set dressing various environments in the in-game world

     Sculpting intricate environments and effectively making detailed normal maps

     Lighting realistic scenes

     Software : 3D Maya, 3D Max, UDK, Photoshop, Painter, Zbrush, Mudbox, Mac, IBM



     BFA, Game Design, Academy of Art University (Jun 14 2009 - May 25 2012)

       - Korean Student Association, Vice President (Sep 2010 - Sep 2011)

     AA, Computer Game Engineering, Soong-Eui Women's College (Mar 2001 - Feb 2003)



     Academy of Art University Spring Show, 1st Place for 3D Environment Modeling (May 2012)



     Korean, English





Copyright © 2011 JiHyun Julia Song. All Rights Reserved