I want to build on my experiences and skills as a 3D environment/prop artist at a dynamic company



Work Experiences

Activision Blizzard, Infinity Ward - Call of Duty Project

- Aug 2012 - Present, 3D Artist

- June 2012 - Aug 2012, 3D Art Intern


DevCat Studio at Nexon (http://nexon.net) - mabinogi Project

- May 2008 - Aug 2008, 3D Environment Lead Artist

- June 2004 - Aug 2008, 3D Environment Senior Artist


Nari Soft - Dorr Online Project

- Feb 2003 - Feb 2004, 3D Environment Artist




Modeling previous generation and current generation polygonal assets

Texturing hand painted photo-realistic maps

Set dressing various environments in the in-game world

Sculpting intricate environments and effectively making detailed normal maps

Lighting realistic scenes

Software : 3D Maya, 3D Max, Photoshop, Painter, Zbrush, Mudbox, Mac, IBM




BFA, Game Design, Academy of Art University (Jun 14 2009 - May 25 2012)

- Korean Student Association, Vice President (Sep 2010 - Sep 2011)

AA, Computer Game Engineering, Soong-Eui Women's College (Mar 2001 - Feb 2003)



Academy of Art University Spring Show, 1st Place for 3D Environment Modeling (May 2012)




Copyright © 2011 JiHyun Julia Song. All Rights Reserved